Post transform alpha?

Blitz3D Forums/Blitz3D Programming/Post transform alpha?

That you have Sweenie. :)

Rob, yeah, I was thinking about methods like that, can't afford the cpu hit. I'm looking for an entirely hardware(I.e gpu) solution.
Additive blending on the entity does achieve this in one easy render. BUT, then we have other issues...scary, errie issues.

Ah well, Think I'll give the this idea a miss for now..