Feature request

Blitz3D Forums/Blitz3D Programming/Feature request

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They could be implemented similar to the KeyHit function. In other words, EntityXSpeed would return the amount the entity has moved in the X direction since the last time the command was called.

Seems rather pointless though. I've never needed anything like this, nor do I see what would be aided by having these commands. Morover, there are a number of sticky implementation issues, like what data is returned if the entity rotates in its motion between calls to the command.