I'm, when possible, trying to keep an eye watching what you are doing in this project.
It's pretty interesting actually :)
But I would only like to say I think you guys are "partitioning" the code too much.
Sometimes I can see a problem that have to be resolved with a few vars and one or two functions, is actually resolved with vars + types + arrays + lot of functions + ...
I think you work this ways because at last the code ended up being easy to understand by anyone... but at the same time this will cause the game render unplayable in any pc..., there is just too much code out there to be handle by Blitz ... and this kind of problems won't show up until the game is near finished and you start to join all code pieces together...
Of course, don't take this as a flame..
later!
Paolo.
It's pretty interesting actually :)
But I would only like to say I think you guys are "partitioning" the code too much.
Sometimes I can see a problem that have to be resolved with a few vars and one or two functions, is actually resolved with vars + types + arrays + lot of functions + ...
I think you work this ways because at last the code ended up being easy to understand by anyone... but at the same time this will cause the game render unplayable in any pc..., there is just too much code out there to be handle by Blitz ... and this kind of problems won't show up until the game is near finished and you start to join all code pieces together...
Of course, don't take this as a flame..
later!
Paolo.