new creenshots

Miscellaneous Forums/Blitz Showcase/new creenshots

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hmm mr sswift are you going to force me to buy your shadow system. I am still thinking about it, but since | am playing this by ear i might just do some fake blob shadows for characters.not sure yet. I am a bit broke at the moment also.
The rest of the scene will be vertex lit so you will have basic shadows.
u yeah the stairs. i am ok with the fake stairs . they look ok to me .
Thats how we did them for ps2 .It avoids that 'stair judder'though not everyone likes that look.

re Surfaces , There are actually only 65 surfaces/textures there.
The geometry is textured square by square with a lot of textures being shared.
There are no 'big polys' as it were.
This allows a consistent texture resolution throughout the level and allows me to locally map slight variations on the same tetxure.
Things like fences are all part of the same big max scene so the buildings, ground/fences are all one entity. the trees are also one big entity, ie all the trees=one entity
The Windmill body is part of the big max scene but the windmill sails are a seperate entity so they can turn in game.
And so on with the carts and stuff.anythig deemed to be 'interactive' is imported seperately(obviously)

The jesters face is actually farly detailed,
I might have the face on multiply and the body on multiply x2. I will check it out.

Anyway Here is that flat for the jester head( W.I.P.)




Thanks for the comments. I will put a lot of stuff right this week. Boots may or may not get changed I kind of like big silly feet