Edit: sorry about the spacing in the code - the site seems to do this on it's own.
; mini-mini-mini Sausage Dweller - puki - 2004 Graphics3D 800,600; change this to whatever you want HidePointer walkspeed#=.2; speed at which the camera/player moves at - originally set to .1 (just in case you changed it) no_of_data=11; number of lines of data in mapdata SeedRnd MilliSecs(); this is vital for random numbers (helps the bot choose more randomly) light=CreateLight() ;create the ground floor1=CreatePlane() EntityColor floor1,50,255,50 PositionEntity floor1,0,-2.3,0 EntityType floor1,2 ;create camera/player Global player=CreatePivot() Global camera=CreateCamera(player) CameraRange camera,1,100 CameraClsColor camera,50,50,200; colour the sky PositionEntity player,5,1,15 EntityType player,1 ;create wall block block=CreateCube() FlipMesh block ScaleEntity block,25,25,25 EntityColor block,150,0,0 EntityAlpha block,.8 EntityType block,2 Collisions 1,2,2,3; stops you walking though the walls ; MAIN LOOP *************************************************** While Not KeyHit(1) pz=EntityZ(player) px=EntityX(player) Gosub MoveCamera UpdateWorld RenderWorld Flip Wend End ;--------------------------------------------------------------- ; I could have used functions - but gosubs will suffice (no need to use 'Global' variables) .MoveCamera mx#=-.25*MouseXSpeed() my#=.25*MouseYSpeed() MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 TurnEntity player,0,mx#,0,1 TurnEntity camera,my#,0,0,0 If KeyDown(200) Or KeyDown(17) Then MoveEntity player,0,0,walkspeed If KeyDown(208) Or KeyDown(31) Then MoveEntity player,0,0,-walkspeed If KeyDown(205) Or KeyDown(32) Then MoveEntity player,walkspeed,0,0 If KeyDown(203) Or KeyDown(30) Then MoveEntity player,-walkspeed,0,0 Return