model shows when debug is on and doesnt when off

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This works. I think you missed what DAGJ said about "flip"? Also, you don't need to do PositionEntity every loop, and you only need UpdateWorld() if you're doing collisions or animation.
Graphics3D 800,600

light = CreateLight()
camera = CreateCamera()

cube = CreateCube()
PositionEntity cube,0,0,200

While Not KeyHit(1)
	;UpdateWorld
	RenderWorld
	Flip
	
Wend