You have do something, Blitz3D has horrible performance on complex scenes. (Not high poly...talking 40,000 polys on a g4-4600..)
I think a few of us need to band together and destroy the world. After which, we oughta think about doing an open source occluder of somesort.(Not real-time, these things have to be pre-calced)...
Anyone feel like handling a UI to such a thing?(b3d only) I'll give the lower level stuff a go...
I think a few of us need to band together and destroy the world. After which, we oughta think about doing an open source occluder of somesort.(Not real-time, these things have to be pre-calced)...
Anyone feel like handling a UI to such a thing?(b3d only) I'll give the lower level stuff a go...