mesh missing in 16 bit...Help!

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Everything in my new game works beautifully in either 32 bit or 16 bit except...in 16 bit mode, my player ship and the asteroids are invisible. They are 3DS file format. The game loads the original mesh and makes copies as needed in the game. When an asteroid is hit, it is deleted and smaller mesh objects are copied in it's place. The smaller ones show up just fine. Also, all explosions and lasers and smoke are visible, no problem there. Just the initial on screen 3d mesh in 16 bit. In 32 bit, everything works perfect. Has anyone experienced this before? Any advice or help on this is greatly appreciated. Thanks.