Lightwave exporter issues

Blitz3D Forums/Blitz3D Programming/Lightwave exporter issues

Hi Lee,

It would be great if you could include bone scaling into the LW convertor. I need bone scaling primarily for muscle bones for facial animation, this technique is about to become a lot more popular with Half Life 2 and Doom 3 using them as the preferred choice for facial expressions and lip syncing.

Here's a link to an example muscle rig in Lightwave:
http://www.lwhub.com/musclebones/multi.html