Use an ambient map. I.e a 8x8 texture the color of the light, then blend this in over the final ops.
You can't really use normal blitz lights 'cos you have to use the underlying verts colors to the normal of the light vector.
Unless you're using dot3 for something other than bump-mapping, in which case ignore that.
You can't really use normal blitz lights 'cos you have to use the underlying verts colors to the normal of the light vector.
Unless you're using dot3 for something other than bump-mapping, in which case ignore that.