gile[s] & CShop4.1 a good combonation or no?!?

Blitz3D Forums/Blitz3D Programming/gile[s] & CShop4.1 a good combonation or no?!?

Dr Who.

Me again! The Egyptian stuff (if it was my level with the rising door, flaming torches and dripping water), was lit using CShop.

This is then used as a level for Singularity Engine to show - which uses .csm not b3d or .x .

The reason was that the blending and lighting which could be achieved via Josh's .csm method was - at that time - better due to other blending modes he developed/used.

That is no longer the case now as B3d has the x2 mode and I guess as a result, Josh has re-instigated the .b3d export, along with .x and half life .map format.

There could be a bone of contention here because I light stuff from CShop in CShop.

Everything else I lightmap in Gile[s].

I tried last night to light something done in CShop - in Giles - and it didn't work too well. In fact I have decided to go to Max for that project, and it will be lit in Gile[s].

The latest version of Gile[s]also fixed a curious problem which meant that some items which were rotated in Max, came in rotated incorrectly.

This was stopping me use it for a lot of my stuff. Although that problem has gone, another may still exist with the positioning of those rotated objects, I have still to check this out, so don't quote me or base a decision on this.

IPete2.