Blitz does not understand bones from .X files as these were added after DX7 (Which Blitz is based on).
The convertor doesn't handle bone scaling. I suppose, I just never imagined that bones would change size. I'll have to get around to putting it in.
The convertor doesn't handle bone scaling. I suppose, I just never imagined that bones would change size. I'll have to get around to putting it in.