4-way scrolling landscape in orthographic view

Blitz3D Forums/Blitz3D Programming/4-way scrolling landscape in orthographic view

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I am trying to scroll a landscape in 4 directions.
It has orthographic view and a fixed camera, so no perspective and only land is visable.
Each triangle (of a single surface mesh) represents a point in a wrap-around map, so I can only show a fraction of the whole thing.
Now, how can I figure out wich triangles scroll in view and wich ones scroll out?
I have tryed using camerapick and pickedtriangle, but that was too slow.
I was thinking of calculating the shape and position of the triangles in 2D and than "plotting" them in 3D but that's even more mind-boggling.
Any suggestions anyone?