Hey guys, I'm writing a new series of tutorials based on modelling a generic dude for 3D game engines from modelling to skinning, heres part 1, hope somebody finds it useful! part 2 coming later tonight...
the modelling side of things is based on C4D, Unwrap3D for the UV's and Photoshop for the skin but I think the principles apply to most software out there ;)
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/gmod.html
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/gmod2.html
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/gmod3.html
the modelling side of things is based on C4D, Unwrap3D for the UV's and Photoshop for the skin but I think the principles apply to most software out there ;)
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/gmod.html
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/gmod2.html
http://www.psionic.pwp.blueyonder.co.uk/tutorials/lowpoly/gmod3.html