surfaces are really a blitz specific invention! it's a way for mark to keep things organised.
whats happening is a state change, and while blitz attempts to group these at renderworld, you can minimise how many hiccups the graphics card gets.
keeping it well oiled is the key to speed
whats happening is a state change, and while blitz attempts to group these at renderworld, you can minimise how many hiccups the graphics card gets.
keeping it well oiled is the key to speed