Lightwave exporter issues

Blitz3D Forums/Blitz3D Programming/Lightwave exporter issues

1. Blended weighting is supported. It has been verified as working by a few individuals using it since the weights are copied en-masse from the VMAP weights chunk. Check your version of Blitz is up to date and that you actually have adjusted your weightmaps. Remember the bone falloff in Layout will not be implemented, only the weightmaps. Make sure you check 'Weightmaps only' in the bone properties.

2. The Beta Version of the convertor Mk II handles skelegons in the first layer better.

You can download it Here

New features are:
* Greater range of geometry understood
* Polygons from 1 - 1024 points imported
* Enhanced smoothing which copes with disco UV Mapping without UV Seams.

It was like that originally because skelegons are written as two point polygons and so confuse matters with regard to vmaps, weights texture assignments etc.

3. No Plans to do so. If you select the points and create a new Tex VMAP, Planar is one of the types available. As for cubic, again, trying to match the exact way that LW does it will likely cause more problems than it solves.