Is there any way I can retrieve collision info when colliding with a static mesh, or is it only possible to do when colliding with a rigid or animated body?
tokamak - collision with static mesh?
Blitz3D Forums/Blitz3D Programming/tokamak - collision with static mesh?The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.