Lightwave exporter issues

Blitz3D Forums/Blitz3D Programming/Lightwave exporter issues

I've downloaded both Lightwave convertors from the utils page. Firstly what's the deal with Tom Speed's convertor? I've downloaded the .zip on 3 separate computers and each time it's just 73k zip file with a corrupted .bmp

I have a couple of questions regarding your covertor Lee.

1. Is blended weighting supported in the current version? I have done some simple export tests and blended weights don't seem to work.

2. Is there any specific reason why skelegons in the first object layer cannot be used? This means I can't use rig plugins like ACS4 to animate my characters.

3. Is there a chance you will add a function to automatically convert planar and cubic maps to UV's on export? AFAIK there is no way in Lightwave to automatically convert planar or cubic maps so at the moment I have to export my Lightwave levels to .x

Cheers.