blending animations

Blitz3D Forums/Blitz3D Programming/blending animations

Create a central pivot (the middle), parent the upper / lower parts to this. Set constant values for the offset of the upper and lower body in relation to the pivot, and PositionEntity these in place.

In game simply MoveEntity() the pivot and the upper/lower body will go with it.

Animate depending on whats goin on.

Is that what u mean?