Animated models with LW

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I can only talk for my LW convertor really,

As it stands, you can either use skelegons (in a separate layer) or setup the bones in layout and then animate.

When using the convertor, you would have both the .LWO and .LWS file together and select the .LWS file. The animated .B3D file with then be saved in the same dir.

You should only have one .LWO and .LWS at one time. Loading multiple .LWOs will only confuse it.

As for Tom's exporter, I'm not sure. There are detailed instructions in his package, but the prcedure is a little more involved.