Lightwave animation is handled in the .LWS scene file. As far as I am aware, UU3D will not handle the animation bit.
Workflow suggestions:
1: Model in Lightwave
2: Unwrap in either Lightwave or UU3D.
3: Texture with Tattoo (and perhaps touch up textures with 2D Paint package)
4: Animate in LightWave (you might want to swap step 3 / 4 Around)
5: Export to .B3D using either the Exporter or Convertor listed on the 'Specs and Utils' Link at the top of this page.
Workflow suggestions:
1: Model in Lightwave
2: Unwrap in either Lightwave or UU3D.
3: Texture with Tattoo (and perhaps touch up textures with 2D Paint package)
4: Animate in LightWave (you might want to swap step 3 / 4 Around)
5: Export to .B3D using either the Exporter or Convertor listed on the 'Specs and Utils' Link at the top of this page.