I wonder if someone could talk me through this?
The tools I have at my disposal are Lightwave and Ultimate Unwrap3D. My aim is to get either a .x or .b3d model into a Blitz3d game, and have that model animated. This may or may not include mesh deformation (ie bones). What are my options here?
I can get a .x model in no problem, saving out a Lightwave LWO, loading into UU3D, unwrapping and saving as b3d. How do I get the 'animated' part?
The tools I have at my disposal are Lightwave and Ultimate Unwrap3D. My aim is to get either a .x or .b3d model into a Blitz3d game, and have that model animated. This may or may not include mesh deformation (ie bones). What are my options here?
I can get a .x model in no problem, saving out a Lightwave LWO, loading into UU3D, unwrapping and saving as b3d. How do I get the 'animated' part?