tokamak - how do I rotate an object?

Blitz3D Forums/Blitz3D Programming/tokamak - how do I rotate an object?

If you still want to use a jointed model, you could parent the meshs representing the jointed parts to the center part you rotate around (if it isn' already), then position and rotate you blit model to the proper position. then, pass global position and rotation on to tokamak.