tokamak - how do I rotate an object?

Blitz3D Forums/Blitz3D Programming/tokamak - how do I rotate an object?

Er...

Shouldn't you be using AnimatedBodies for collections of objects and none collision objects?

TOKAB commands are for tokamak animated bodies. These are not affected by physics, and are positioned and rotated by your program. They have to be made out of the tokamak primitives, and like rigid bodies, can have more complex shapes constructed from the geometries. Uses for these are things like moving platforms, doors, gates, traps, etc.

Is this what you meant or am I up the wrong tree again?

There is also an example on player factory of connecting RBs together, making a table and chair, find it here:

http://playerfactory.proboards25.com/index.cgi?board=tokamak2&action=display&num=1076363448

IPete2.