Oh bugger! I have a village of over 35000 tris which I then AddMesh'd thinking it would improve performance.
(But then each time I came back to that area using HideMesh/ShowMesh it slowed down.)
I guess I'd better just AddMesh all the components of each house etc.
Seems from what you say that it's only useful if you're manually building an entity from tris.
So has anyone who has been working on a particle system any experience of this?
(But then each time I came back to that area using HideMesh/ShowMesh it slowed down.)
I guess I'd better just AddMesh all the components of each house etc.
Seems from what you say that it's only useful if you're manually building an entity from tris.
So has anyone who has been working on a particle system any experience of this?