I see where you are coming from, I remember a paper once that showed the performance levels of using the DirectX DrawPrimitive command on various sizes of vertex buffers i.e. Meshes.
I suppose all you can do is maybe test the target machine to find out which is most efficient. Driver issues will come into it too.
1500 triangles seems a bit low to me but without testing I can't say what is good/bad.
I suppose all you can do is maybe test the target machine to find out which is most efficient. Driver issues will come into it too.
1500 triangles seems a bit low to me but without testing I can't say what is good/bad.