3d space...homeworld like..

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Thanks guys! :)

I have the skybox parented to a special pivot. All the movement etc. is done on the pivot, (this also allows me to change cameras and camera views).



If scaling cause the problem of floating point inaccurcies on the sphere's position, then try if you haven't already by leaving the sphere unscaled and do a EntityOrder on it so it will render behind everthing else.



Yeah - I agree, it's probably having this huge sphere again. Also, this means you'll need large camera-range. So it may even be some clipping effects. I would definitely have a smaller sphere (with a diameter about 1.5xthe longest dimension of your spaceship)
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with regards to the homeworld screenies, they look good, but dont appear to have a distinct advantage over a simple skybox method.

(This is what I am aiming for)