I got an Athlon something or other with a geforce 4.
How much of the screen? As much as you like. It would go faster if I wasn't changing the uv coordinates and vertex colours every frame.
Resolution? 640*480. I just tried it at 1024*768 and I get 320 frames per second.
Here's a screenshot. The text is written as Text over the rendered background so that could slow it down as well.

Below is the texture I am using in the demo. You specify a texture and frame rate and the system automatically plays the animation for you. Each particle can have its own colour as well so you can get a lot of variation from a single texture.

I'd just like to point out that until I saw this thread I hadn't considered selling the system and doubt I ever will. It will one day be free for use to all registered ExGen users though :) - hopefully one or two of them will make use of it... I intend to myself.
Heres the code for the demo (without the system functions)
BTW I have just removed some code that has taken it up to 660 frames per second :D
How much of the screen? As much as you like. It would go faster if I wasn't changing the uv coordinates and vertex colours every frame.
Resolution? 640*480. I just tried it at 1024*768 and I get 320 frames per second.
Here's a screenshot. The text is written as Text over the rendered background so that could slow it down as well.

Below is the texture I am using in the demo. You specify a texture and frame rate and the system automatically plays the animation for you. Each particle can have its own colour as well so you can get a lot of variation from a single texture.

I'd just like to point out that until I saw this thread I hadn't considered selling the system and doubt I ever will. It will one day be free for use to all registered ExGen users though :) - hopefully one or two of them will make use of it... I intend to myself.
Heres the code for the demo (without the system functions)
;---- ;demo ;---- ;setup graphics Graphics3D 640,480,16,1 camera=CreateCamera() : CameraClsColor camera,0,0,30 light=CreateLight(camera) ;load systems system1=ExG_LoadSystem("systems/lite_test.bmp",16,64,64) ;create particles For i=1 To 500 p=ExG_AddParticle(system1,Rand(10,50)) ExG_setParticle ExG_position,p,Rnd(-20,20),Rnd(-20,20),Rnd(-20,20) ExG_setParticle ExG_scale,p,Rnd(1.5,2.5) ExG_setParticle ExG_color,p,Rand(150,200),Rand(150,200),Rand(150,200) ExG_color,p,Rand(150,200),Rand(150,200),Rand(150,200) Next oldtime=MilliSecs() timer=CreateTimer(40) : usetimer=False Repeat ;simple frame timer (not very good - but fine for an example) If usetimer WaitTimer(timer) ;simple frame counter framecount=framecount+1 If MilliSecs()-oldTime>=1000 framerate=framecount framecount=0 oldtime=MilliSecs() EndIf ;update particles ExG_update camera ;render scene RenderWorld ;camera controls If KeyDown(200) MoveEntity camera,0,0,.3 If KeyDown(208) MoveEntity camera,0,0,-.3 If KeyDown(203) TurnEntity camera,0,1,0 If KeyDown(205) TurnEntity camera,0,-1,0 If KeyDown(30) TurnEntity camera,1,0,0 If KeyDown(44) TurnEntity camera,-1,0,0 ;slow things down - press space to toggle frame timer If KeyHit(57) usetimer=Not usetimer Color 0,0,0 Rect 5,5,295,85 Color 255,255,255 Text 10,10,"FPS = "+framerate Text 10,25,"Press space to toggle frame rate" Text 10,40,"between 40 fps And fastest possible" Text 10,55,"Use arrow keys to move" Text 10,70,"use a + z to rotate up + down" Flip False Until KeyHit(1) End
BTW I have just removed some code that has taken it up to 660 frames per second :D