3d space...homeworld like..

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Thanks, hrmm... since I got today off, I'll go ahead and start one and post the code here to share.

For simple sakes, what I'm aiming for is:

- Create a custom inverted sphere.
- Camera location always in center of sphere, but rotates to view different parts of the sphere.
- Seperate list that holds what vertices the sphere's polys connect to. Ie: we need a way to weld and unweld shared vertices on the fly.
- To select a vertex to edit, select a sphere's poly first and highlight poly's vertices to select. When vertex is picked, we now have options to change vertex color and/or alpha, change position, weld and unweld.
- ofcoarse, a little load/save .b3d routine.
- no gui, need to actually finish this. :)

Should be fun to do. Let's see... :)