Lighting players based on lightmaps

Blitz3D Forums/Blitz3D Programming/Lighting players based on lightmaps

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Rob: Yeah I thought of that, but haven`t worked out any better way to do it yet :S

Fredborg: Cheers for the functions, but will these do what I want (calculate the pixel colour from the lightmap, based on a linepick from the player in the 3d world) ?

What is the best way to do this?