Sprites/Quads/2d/3d - Why does it look different

Blitz3D Forums/Blitz3D Programming/Sprites/Quads/2d/3d - Why does it look different

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Hey thanks James 8-)

Matty, I beleive it's to do with the fact that 3D uses texels rather that pixels. Getting nice sharp 3D quads proved a right job until skidracer released his pixies code (which I incorporated into SpriteControl & SpriteMaster).

One thing to be aware of though ...
If your animation strip is longer than the screen width you may get corrupt animations. I believe its a DirectX limitation rather than a Blitz3D one.
Best thing to do is split the animation up into columns and rows like this:

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|   |   |   |   |
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|   |   |   |   |
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|   |   |   |   |
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