Hey thanks James 8-)
Matty, I beleive it's to do with the fact that 3D uses texels rather that pixels. Getting nice sharp 3D quads proved a right job until skidracer released his pixies code (which I incorporated into SpriteControl & SpriteMaster).
One thing to be aware of though ...
If your animation strip is longer than the screen width you may get corrupt animations. I believe its a DirectX limitation rather than a Blitz3D one.
Best thing to do is split the animation up into columns and rows like this:
Matty, I beleive it's to do with the fact that 3D uses texels rather that pixels. Getting nice sharp 3D quads proved a right job until skidracer released his pixies code (which I incorporated into SpriteControl & SpriteMaster).
One thing to be aware of though ...
If your animation strip is longer than the screen width you may get corrupt animations. I believe its a DirectX limitation rather than a Blitz3D one.
Best thing to do is split the animation up into columns and rows like this:
|---|---|---|---| | | | | | |---|---|---|---| | | | | | |---|---|---|---| | | | | | |---|---|---|---|