100% CPU use

Blitz3D Forums/Blitz3D Beginners Area/100% CPU use

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I tried a delay(1) before that too, which worked fine on a loop that didn't draw any graphics. It reduced it to about 5% (from 100%). When I do the same thing in the main loop however, it went down to 97% which I thought is still way too high. I tried several different things and the waittimer
function seems to be working the best so far.
I guess 70% is the best I can get out of it then.

thanks