I tried a delay(1) before that too, which worked fine on a loop that didn't draw any graphics. It reduced it to about 5% (from 100%). When I do the same thing in the main loop however, it went down to 97% which I thought is still way too high. I tried several different things and the waittimer
function seems to be working the best so far.
I guess 70% is the best I can get out of it then.
thanks
function seems to be working the best so far.
I guess 70% is the best I can get out of it then.
thanks