improved lighting

Blitz3D Forums/Blitz3D Programming/improved lighting

yeah here is a basic example. ambient light is 0.
vertex colouring is about a mid grey on the mesh and all the textures are set as muliply2
I have one pointlight in the scene set to about 200,200,200
there are no lightmaps in the scene
perhaps this should be in user creations, but I thought it was ok to discuss it here.
only thing that is msising now is the shadows, but I can fake them ok with vertex colouring( not character shadows though)
II am sure some one is working on an amazing lighting system as we speak, but this is a small step forward for me anyway, lightmaps don't do it for me