I've got it working now as well, looks very nice! I'm loving this dot3 stuff, with kick ass high poly original models this effect looks amazing. I'm working on a character right now but since it's all high poly modeling to start with i'm afraid it'll prolly take me a few months to get the darn thing finished! ;-)
Anyway I was wondering if anyone can give me some coding pointers regarding the orientation of the specular spherical map relating to the position of the light entity. I just can't seem to get it working because it always wants to orientate itself to the camera. Any help would be grand!
Anyway I was wondering if anyone can give me some coding pointers regarding the orientation of the specular spherical map relating to the position of the light entity. I just can't seem to get it working because it always wants to orientate itself to the camera. Any help would be grand!