Actually I'm working on QuadTree Terrain Mesh, and i can say that the array are more slower than the type for some operations, and if I need a array of type, I use a memory bank to stock then handle of the type ...
Now I always use Handle and Objects commands when i use type, with this you don't need to uses for each ....
But It's not really the type or the array who slow down you editor, it s the number of tile. Blitz don't like to have a lot of thing (mesh, sprite or other thing)to manage in memory that all.
Just try this: make a simple scence with 1 objects of 10000 Traingle, and an other with 5000 objects with 2 Triangles.
Now I always use Handle and Objects commands when i use type, with this you don't need to uses for each ....
But It's not really the type or the array who slow down you editor, it s the number of tile. Blitz don't like to have a lot of thing (mesh, sprite or other thing)to manage in memory that all.
Just try this: make a simple scence with 1 objects of 10000 Traingle, and an other with 5000 objects with 2 Triangles.