Mesh optimization/a good triangle editing proggie?

Blitz3D Forums/Blitz3D Programming/Mesh optimization/a good triangle editing proggie?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

sure. thanks. My email is bot_builder56 At fastmail.fm (switch out the AT with @ and take out spaces - One of these days spambots will be smart enough to figurethis out, but not today :D)

big10p - Hmm. yeah, I did fine deleting tris in wings. the problem is creating a new quad in replacement. And no, It's not textured. And even if it did have a texture and I optimized etc. Unwrap could put the Uvs straight in 10 seconds.

[edit]
Nevermind. The polygon cruncher in 3d browser worked well enough. crunched it down to 1000, and it still looks decent. Nice program as well!