Project PLASMA FPS 2004: Thread 4

Blitz3D Forums/Blitz3D Programming/Project PLASMA FPS 2004: Thread 4

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Well maybe Frank is just after the Job of Ari Fleischer and he has a good chance to get it :) just kiddin.

So, Frank, you want to use unique IDs. But "unique" is french, better say "freeneek IDs". At least until November. However, don't you think that the need of an indexing Array to access Types is complicating the whole thing? Ok, it's just my personal Opinion, but I found a simple but working direct Index of a global Bitz Array much easier. And much faster.

I think I used to read that you came back to a generic Object Structure to make it easier to copy objects. Is that right? Well if so then I ask myself what's the reason for not using a number of Arrays instead.

People contribute a lot, but, example given, Frank you didn't even link to http://www.stewartsoftware.ca/~plasma/index.php , anywhere in your sig or the head of this thread, although this is a Page that was created dedicated to this Project, isn't this kinda bit of a shame?