It's a terrain mesh, so not that complex. The prob is all the flat parts are still divided up into quads(2 tris). Before, when I was only rencering, it worked fine. sswift's shadow system made it crawl though. Don't get me wrong - it's great - but the mesh is pretty wasteful. it could be only 1000, when it's 7,000. When I take out shadows for the terrain, everything is 60 fps again (and that's with shadow casting on a track still enabled).
I checked out the dx9 sdk, and it's 200 mb. that would take round 20 hours for my internet connection, and probably end up being corrupted.
Anyway, the terrain I'm talking about is pongo's terrain mesh from this pack - http://playerfactory.proboards25.com/index.cgi?board=tokamak&action=display&num=1075570526
Can't beat the price :D. Anyway, if you've got time, it'd be nice to download it and optimize it. :D Email it to me at bot_builder56@... . Then, I/You can pass it on to pongo/ use it in my thingie/ put it up on the web. this might cause problems rendering on low end machines, so it would be useful to anyone using these meshs.
Thanks!
I checked out the dx9 sdk, and it's 200 mb. that would take round 20 hours for my internet connection, and probably end up being corrupted.
Anyway, the terrain I'm talking about is pongo's terrain mesh from this pack - http://playerfactory.proboards25.com/index.cgi?board=tokamak&action=display&num=1075570526
Can't beat the price :D. Anyway, if you've got time, it'd be nice to download it and optimize it. :D Email it to me at bot_builder56@... . Then, I/You can pass it on to pongo/ use it in my thingie/ put it up on the web. this might cause problems rendering on low end machines, so it would be useful to anyone using these meshs.
Thanks!