AI and collisions

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A: Use tokomak or some other solution to simply solve it by having collisions protect them from merging.

B: Each loop check distances between each of the monsters, if they're withing a threshhold, move them away by a percentage of the threshhold they managed to break.

[Edit] That's very true, spheres whouldnt move through one another m8. So standard blitz collisions should do this for ya :).