When it comes to low-poly modelling (And note that I am talking about actual _modelling_ here)I find Wings3D hard to beat. No other tool I've used alllows me to work fast, be creative and still let me have control over the structure/poly-count. I have my roots in 3d Studio ver. 2 (Yes we're talking DOS version here!), and used the successing versions for many years. But when I encountered Nendo (Wings 3D is practically an exact copy of Nendo, created since the company that produced Nendo went bust (see below)) it was instant love.
I find the remark about Wings 3D beeing amateurish with a poor interface totally off mark. Nendo (and it's 'big-brother' Mirai) was built by Nichimen specificly with low-poly charcter design in mind and the interface is adapted for this. At the time (we are talking late 90's here) the interface was very cutting edge, quite unlike any of the other tools around at the time. And since Wings 3D lends all of its main interface features from Nendo this is equally true foe Wings 3D
I find the remark about Wings 3D beeing amateurish with a poor interface totally off mark. Nendo (and it's 'big-brother' Mirai) was built by Nichimen specificly with low-poly charcter design in mind and the interface is adapted for this. At the time (we are talking late 90's here) the interface was very cutting edge, quite unlike any of the other tools around at the time. And since Wings 3D lends all of its main interface features from Nendo this is equally true foe Wings 3D