Whats your favourite low-end modeller and why?

Miscellaneous Forums/Content Creation Tools/Whats your favourite low-end modeller and why?

"Milkshape is just about the only game in town if you want absolute control over the position of every vertex in your model. That's what gets me with some other modelers; it's hard to make models that animate well when the vertices are scattered willy-nilly around the joint areas. I also find it easier to make models that look EXACTLY like I want when I can grab vertices and move them around."

What bizarre comments. You make it sound like no other modeling tools allow you to directly control vertices, when in fact EVERY modeling tool supports that (requires it, really.) Well, I suppose "every" is too strong a word; I can think of maybe two modeling tools which aren't based on/don't allow direct manipulation of vertices, neither of which I've seen mentioned on this forum. Direct manipulation of vertices is the most basic modeling method, a task fundamentally inherent in just about every modeling tool I've ever used or seen.

Saying Milkshape is better than Wings3D (or whatever) because it allows direct manipulation of vertices is kind of like saying Volvos are better than Toyotas because they have wheels.

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"partly because I'm a control freak and I simply have to position all my vertices manually."

Here again, you make it sound like Milkshape is the only tool you can do this in. I'm rather at a loss to understand how you could possibly model anything in 3D Studio Max or Wings3D or Maya WITHOUT manually positioning vertices.

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If you just don't like the interface then whatever, but it is quite erroneous to describe Wings3D as "amateurish" or "basic." Wings is a very powerful modeling tool, incorporating the latest subdivision surfaces technology, and is a favorite modeling tool in the 3D art community, including many professionals. Milkshape on the other hand is barely adequate for the modeling needs of game development hobbyists.