but wont this reload the mesh and then i have 2 models in memory or will it overwrite the original (im a newbee) or am i missing the point
, if you load a single file how do you access the frames say you have 60 frames for walk how do you know its frame 60 and loop back to 1 , or cut the cycle short if a collision then jump to another anim sequence
the way blitz reads its just play anim sequence # till end
, if you load a single file how do you access the frames say you have 60 frames for walk how do you know its frame 60 and loop back to 1 , or cut the cycle short if a collision then jump to another anim sequence
the way blitz reads its just play anim sequence # till end