i have a question
what is the best way to produce the aniamtion sequence for blitz coders to use..what i mean is i use lightwave and terrabits excellent converter to create the b3d file...but this produces a file with the walk,run,jump cycles all in one animation sequence are there ways of breaking this down within blitz ..if i can give the key frames or even the animation time for each cycle or should i be doing it another way...say create one walk file one run and so on... (LoadAnimSequence)...but as far as i can see doing it this way would mean loading in the mesh with every sequence...im a bit lost on this subject
this is just an avi anim for the upper body rigg test
1600 polys (tris)
small anim
http://www.btinternet.com/~coloured.pixels/RiggTest.zip
http://www.btinternet.com/~coloured.pixels/Kid-X.zip
what is the best way to produce the aniamtion sequence for blitz coders to use..what i mean is i use lightwave and terrabits excellent converter to create the b3d file...but this produces a file with the walk,run,jump cycles all in one animation sequence are there ways of breaking this down within blitz ..if i can give the key frames or even the animation time for each cycle or should i be doing it another way...say create one walk file one run and so on... (LoadAnimSequence)...but as far as i can see doing it this way would mean loading in the mesh with every sequence...im a bit lost on this subject
this is just an avi anim for the upper body rigg test
1600 polys (tris)
small anim
http://www.btinternet.com/~coloured.pixels/RiggTest.zip
http://www.btinternet.com/~coloured.pixels/Kid-X.zip