We use Silo (www.nevercenter.com). The main reason we use it is that it's easy,powerfull and fun to work with.
I really recommend it.
We've tried 3DS Max(too technical), Maya(too deep), Blender(too weird) but once we used Silo, we were sold. Finally a modeller that doesn't let you feel stupid an didn't hinder us artistically.
Silo is a pure subdiv modeller, nothing else, so for uv mapping we use unwrap3d(also very nice),for animation CharacterFX(it does the job) and for the lightmaps we use Gile[s](simply rocks).
I really recommend it.
We've tried 3DS Max(too technical), Maya(too deep), Blender(too weird) but once we used Silo, we were sold. Finally a modeller that doesn't let you feel stupid an didn't hinder us artistically.
Silo is a pure subdiv modeller, nothing else, so for uv mapping we use unwrap3d(also very nice),for animation CharacterFX(it does the job) and for the lightmaps we use Gile[s](simply rocks).