Hi Prof
remember that you cannot use lookup tables where any kind of numerical accuracy is needed - for example small angle changes. It's only approximate and thats pretty bad sometimes. I can't see myself using cos and sin much per loop though.
what real world fps differences do you get by using look up tables? not a lot I suppose. I would only add look up tables if that was the slowest part.
remember that you cannot use lookup tables where any kind of numerical accuracy is needed - for example small angle changes. It's only approximate and thats pretty bad sometimes. I can't see myself using cos and sin much per loop though.
what real world fps differences do you get by using look up tables? not a lot I suppose. I would only add look up tables if that was the slowest part.