For some reason the sprite didn't work squidged up like you had it... however...
Added a bit to rotate the sprite so it's at the right angle on the cylinder... Just replace the initial loopy bit with this.
Added a bit to rotate the sprite so it's at the right angle on the cylinder... Just replace the initial loopy bit with this.
For n = 1 To MaxLines Item(n) = CreateSprite(Wheel) ScaleSprite Item(n),2,2 SpriteViewMode item(n),2 RotateEntity item(n),(360/maxlines)*(n-1),270,0 EntityFX item(n),16 TranslateEntity Item(n),0,0,-1.5,True ;EntityAutoFade Item(n),3.0,3.8 EntityBlend Item(n),3 ItemTex(n) = CreateTexture(256,256) TurnEntity Wheel,0,0,(360/MaxLines) Next