Hi Doug,
Well, the Projection Painting Accuracy is much improved. It still misprojects here and there, but overall much better! The performance of projection paint varys quite wildly. One minute I am getting 30 fps, then next 4 fps. This happens more when the brush crosses triangle boundries.
The spray paint one works well.
Other minor bugs:
* If you reload the model but do not choose to save the textures, then the reloaded model keeps the amended textures from the last session rather than reloading them from disk.
* If you exit projection mode and begin normal painting again, you get a HUGE brush size (64 pixels or so wide?) several times bigger than the painting sphere.
* Spray paint loses its alpha property when in projection mode.
Thats all for this one. It seems your major obstacle is going to be performance. I had the same kind of hassles in the beginning. It's definately not as easy as it looks ;)
Look forward to the next update. :)
Well, the Projection Painting Accuracy is much improved. It still misprojects here and there, but overall much better! The performance of projection paint varys quite wildly. One minute I am getting 30 fps, then next 4 fps. This happens more when the brush crosses triangle boundries.
The spray paint one works well.
Other minor bugs:
* If you reload the model but do not choose to save the textures, then the reloaded model keeps the amended textures from the last session rather than reloading them from disk.
* If you exit projection mode and begin normal painting again, you get a HUGE brush size (64 pixels or so wide?) several times bigger than the painting sphere.
* Spray paint loses its alpha property when in projection mode.
Thats all for this one. It seems your major obstacle is going to be performance. I had the same kind of hassles in the beginning. It's definately not as easy as it looks ;)
Look forward to the next update. :)