the only thing putting me off using weights is the fact that most of my characters are around 1200 polys and I can get away with 'minimal' weighting here.
for example 'red bron'is not weighted and deforms quite well
If i wanted to increase the poly count to 2500-4000 say, then i will get quite a speed hit , so its not worth it for me just now.
but the weighting is nice and works perfect
for example 'red bron'is not weighted and deforms quite well
If i wanted to increase the poly count to 2500-4000 say, then i will get quite a speed hit , so its not worth it for me just now.
but the weighting is nice and works perfect