hmmm, I've got a question.. Will it have a way to make a terrain that has more than 8 bits of detail, height-wise? For a game I'm planning, I need terrains that can have fine detail, but also realisticly high peaks for mountains. There's too much stepping with 8-bit terrains when the height difference is that great. I've been suffering through Blitz's internal Terrains, and I've looked at Sswift's system as well, but I was already planning on making my own. If yours won't do more than 8 bits of percision, I'd at least be interested in seeing your precaluclated LOD code.