but how many people can be online at the same time REALLY? That's the kicker. EQ can have about 20 people in the same close quarters before things get choppier than hell. Admittedly the EQ engine SUCKS in that regard. Try going to the bazaar and running around. You'll get about 1/2 fps at times (and that's on my 1.5g of mem, Athlon64, 9800XT 256mb Radeon) unless you look down at the floor and run around bouncing your head off of people, places and other nouns.
How does it handle textures and character/npc meshes? EQ loads EVERYTHING from a single "zone" into the game at the time you enter the zone. Very very bad practice if you ask me. That's why their recommended system specs are so outrageously high.
Just curious... Sounds like you have something interesting there, but I'm just wondering how scalable it is.
Kanati
[Edit] Just took a look at the site and it looks decent, but in your required specs you need to add bandwidth requirements too. Obviously someone on a 56k modem isn't going to host much. Battlefield 1942 bandwidth requirements for their dedicated servers are listed (I think to get a full 64 people online in that game you are recommended to have an OC3 for instance).
How does it handle textures and character/npc meshes? EQ loads EVERYTHING from a single "zone" into the game at the time you enter the zone. Very very bad practice if you ask me. That's why their recommended system specs are so outrageously high.
Just curious... Sounds like you have something interesting there, but I'm just wondering how scalable it is.
Kanati
[Edit] Just took a look at the site and it looks decent, but in your required specs you need to add bandwidth requirements too. Obviously someone on a 56k modem isn't going to host much. Battlefield 1942 bandwidth requirements for their dedicated servers are listed (I think to get a full 64 people online in that game you are recommended to have an OC3 for instance).